4/29/2023 0 Comments The outer worlds 2 stevedoresThe Outer Worlds 2 will hence follow the same route as the first game. The developer once even quoted the Mass Effect trilogy as an excellent example where a series of levels give the feeling of a large world. Both director Leonard Boyarsky and narrative designer Nitai Poddar have already shut down any possibility of an open-world design for a potential sequel. ![]() If The Outer Worlds 2 has really been in the works, fans should expect the sequel to have a similar world design. That and Obsidian Entertainment has often hinted eagerness about working on a potential sequel to officially turn the game into a franchise. It needs to also be pointed out that The Outer Worlds 2 was reported to be in pre-production back in October 2020. This build utilizes your companions in combat over themselves. The game sold more than 3 million copies by March 2021 which exceeded sales expectations initially set by publisher Private Division. The Captain (the best outcomes) The Captain build is great for getting every outcome in the game from hacking to lock picking and doing speech checks with help from your companions there is no stat that is left untouched. ![]() The first Outer Worlds was released in October 2019 to a generally favorable reception. Inspired to play the first game? For our guide to all the comrades you can take on your adventures throughout the galaxy, head over to our Outer Worlds companions guide for more.The Outer Worlds 2 has been strongly rumored to be officially announced at the all-digital Electronic Entertainment Expo (E3) next week.Īccording to a report by WindowsCentral earlier today, anonymous sources close to the matter have pegged developer Obsidian Entertainment to be announcing The Outer Worlds 2 at E3 2021. African Americans served in a variety of diverse capacities as inlet pilots, boatmen, fishermen, and domestic. The ones in the first game were, for the most part, interesting and worth talking to, so we’d like to see Obsidian double down on that and give us more. The fact that our wish list consists of simply wanting more from The Outer Worlds 2 is a testament to how good the original is. Entering North Carolina’s outer banks inlets along the southeastern United States seaboard required experience and skill in navigating the treacherous and constantly shifting sand shoals at inlets, knowns as the swash. We’d also like to see a wider variety of companions to interact with. There is a screen on the wall which plays Halcyon News on repeat. If something requires you to push it out of the way, youll have no problem doing so. Your stature means that few people will get in your way unless they want a knuckle sandwich. With this stats setup, youll be the best fighter in the galaxy. A single room filled with bunks where some Stevedores are sleeping. If you like to punch stuff, the melee build is the one for you. It is located to the left when traveling from the Groundbreaker Docking Bays to the Groundbreaker Promenade, behind some crates. The first game never felt too small, but having more planets to explore would extend the longevity of the next game. The Stevedore Quarters are a location on Groundbreaker. Obsidian could expand upon its sequel by giving players more areas (or worlds) to explore. This page contains a list of characters for The Outer Worlds 2, including names, actors, voice actors, and bios, images and video for each character. Even completing everything the game has to offer would only take you 36 hours or so. ![]() The first entry could be finished in around 12 hours (without venturing into the side content), which was considered "too short" by some. In The Outer Worlds 2, we’d like to see an expansion of that - with even more customization to allow for plenty of experimentation.Īnother aspect many players would like to see in the sequel is a lengthier campaign. The deep level of customization, not just with your gear, but with your attributes and skills made for an engrossing experience that scratched that western RPG itch. Much like Fallout, you can choose how to respond to certain characters, which could lead to various branching paths in the story. But that doesn't mean we can't speculate! Part of the charm of the original was the way it threw you into situations that could change depending on your choices. hidden evidence of exploitation in the far reaches of the world.2. ![]() Sadly, The Outer Worlds 2 gameplay hasn't been shown yet.
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![]() * Fix: Post tags would link the wrong word in post text under some circumstances. * Fix: Fixed an issue with the dark theme and the cff-item elements not having a dark background. * Fix: Fixed thumbnail AJAX request not working under some circumstances. * Fix: Fixed groups not working correctly in Social Wall under some circumstances. * Fix: Added back support for the date formatting feature. * Fix: Fixed some occurrences of CDN images being used when local images were available. ![]() * Fix: Fixed high numbers of events preventing “upcoming” events from working as expected. * Fix: Fixed PHP warnings that would occur during background updates. * Fix: Fixed an issue in the customizer preview when changing post types using the Safari browser. * Fix: “Load More” button customizations were not being reflected in the customizer feed preview. * Fix: Fixed several issues with loading more posts and events feeds. * Fix: oEmbeds would not work for some new versions of Facebook video links. * Fix: For legacy feeds, the shortcode setting “account” was not working. * Tweak: All HTTP calls now use WordPress HTTP request features instead of native PHP cURL. * Tweak: When using the lightbox, users will not be able to switch posts while new image thumbnails are loading. * Tweak: Added a button to reset the error log found on the settings page. * Tweak: Allowed the use of the “includewords” shortcode setting in the Social Wall plugin to work like the shortcode setting “filter”. Selecting a template preconfigures the feed customization settings to match that template, saving you time and effort. ![]() * New: Introducing our new Feed Templates feature! You can now select a feed template when creating a feed to make it much quicker and easier to get started with the type of feed you want to display. * Fix: Fixed an error in the plugin updater code which occurs in certain circumstances. * Fix: Fixed an issue which caused the new “Feed Templates” menu item to throw an error if editing a feed created prior to v4.2. * Fix: The event post text setting was not working. * Fix: Dismissing dashboard notifications would prevent the ability to create new feeds until the page was refreshed. * Fix: When using the AJAX theme fix, the JavaScript file name includes the version number to bust browser caches with updates. * Fix: Added links to the issue in our API error helper doc in error messages for easy debugging on our website. * Fix: The Reviews extension can now be translated using the “Translations” tab on the settings page. ![]() * Fix: The load more button would be hidden if there were multiple feeds on a page using the masonry layout. * Fix: The media position post text was being duplicated. * Fix: Fixed several issues related to event feeds. * Tweak: Added the CSS class “cff-feed-image” to all img elements in the feed. * Tweak: Minified the CSS and JavaScript files for better performance. * Tweak: Updated our logo and color scheme throughout the plugin to match our new website. * Fix: Added support for oEmbed URLs with the structure “” * Fix: Re-added setting for video post titles. * Fix: Fixed and issue with the dark theme not applying correctly to some feeds. * Fix: When there were multiple feeds on a page, some images would not show for the first feed under certain circumstances. * Fix: Events feeds would not have the proper styling and settings applied to the load more button. * Fix: Events feeds with a masonry layout would not load more posts correctly. * Fix: Linked post tags and hashtags weren’t linked correctly in the post text in some languages. * Fix: Fixed PHP warnings when visiting the support page before creating a feed. * Fix: Fixed issues with hashtags and account mention links in the post text in some specific situations. * Fix: Fixed an issue with translations not showing the default value to be customized in the customizer. * Fix: Fixed an error with the carousel layout in the feed preview when customizing a feed. * Fix: Fixed an error with group posts and the Social Wall plugin. * Fix: Fixed an issue where shortening the text content might result in emoji being cut off and displaying as plain text. * Fix: Fixed several issues related to accessibility and screen readers. * Fix: Group posts with special formatting (markdown) will now display like they do in Facebook. Deactivate “JavaScript Image Loading” on the advanced tab if you are using a lazy loading plugin and blank images are displaying in your feed. * Tweak: Added a new setting to allow disabling of the JavaScript image loading. 4/28/2023 0 Comments Jstock album![]() One of the biggest concerns when it comes to technical charting in JStock is that the display options are extremely limited. Thankfully, the platform comes with several technical intersections including RSI and moving averages, only that it is impossible to customize the timeframes of the metrics. This is because price data is displayed as a line or candlestick bar and the charts display trading volume by default. The only issue with them is that they present quite a challenge when it comes to using them for analysis. JStock also offers technical stock charts. Why don't we take a closer look at these features? 1. JStock comes with several features to help you manage your portfolio as well as monitor the stock market. ![]() The interval can be as little as 2 seconds. This is particularly helpful when it comes to screening for day trades where you need quicker updates. You can also change the refresh interval for stock price scanning. If you want to get alerts when certain stocks surpass the price above or below your desired value, all you have to do is enter your values in the 'Rise Above' and 'Fall Below 'columns that appear next to the stock symbol. The complete list of stocks will be displayed once your chosen market list loads. Upon installing, you want to choose the stock exchange information you want from the list of countries provided on there. You can download the Windows version or the mobile app from the Google play store. How JStock WorksĪs we have previously mentioned, JStock is a free stock market software that can be used to design personal indicators for trading tactics, manage portfolios, and scan for stocks. The tool requires you to input transactions manually to get a stock scanner, technical charts, and custom alerts. ![]() You will find the tool extremely useful especially for tracking multiple brokerage accounts or portfolios. It comes with several fundamental features for stock and technical trading. The sounds of this little small block digging in and running hard are awesome and Dave does a real nice job with the gear lever to make his shifts flat-footed down the track.JStock is free software that acts as a portfolio management and watchlist tool. Now the standard is 9″ wide and frankly that’s still not all that much tire! While the majority of these cars run in the neighborhood of what Dave is running here, late model machines are knocking on the 7-second barrier. For years competitors were restricted to a 7″ wide slick. It is a fan favorite and in many ways these are the original “small tire” race cars. NHRA stock eliminator has been contested at national events since the 1960 Nationals. Clean as a whistle for good reason, Cech is a body man who operates a collision business when he is not hitting the trail with this great little car. This car has previously been an NHRA national record holder in the class and it runs down in the 11s in the “hundred-teens” as far as speed goes. We’re guessing it is a 283ci small block combo and it is of course hooked to a four speed. ![]() Belonging to Nebraska’s Dave Cech it is a 1966 Chevy II that is classified here as a J/Stock. Stock eliminator is a favorite class for both Chad and I and it only seemed natural to run a cool stocker video for this week’s American Powertrain Parting Shift. ![]() Copy the resulting iowolfmp.app or iowolfsp.app in /build/release-darwin-ub to your /Applications/iortcw folder.Change to the directory containing the game source you wish to build.For maximum compatibility, use XCode 3.2.6 on 10.6 Snow Leopard with MacOSX10.5sdk. Install MacOSX SDK packages from XCode.Please refer to the HOWTO-Build.txt file contained within this repository.įor Mac OS X, building a Universal Binary.Change to the directory containing this readme.If your system uses a 64-bit processor, run the single player or multiplayer file that ends with 圆4. Go to your iortcw installation folder and start either the “iowolfsp*” file for single player or “iowolfmp*” for multiplayer.For German, Spanish, French or Italian language support in-game, also extract the contents of one of the respective "patch-data-SP-language" zip files into your iortcw's "Main" folder. ![]() Extract the contents of patch-data-141.zip (or a newer version in the meantime) into your iortcw folder and merge patch-data-141's content into your iortcw folder.For multiplayer, copy the following files to your iortcw's “Main” folder: mp_bin.pk3, mp_pak0.pk3, mp_pak1.pk3, mp_pak2.pk3, mp_pak3.pk3, mp_pak4.pk3, mp_pak5.pk3, mp_pakmaps0.pk3, mp_pakmaps1.pk3, mp_pakmaps2.pk3, mp_pakmaps3.pk3, mp_pakmaps4.pk3, mp_pakmaps5.pk3, and mp_pakmaps6.pk3. Go to the location of your original existing installation, open the “Main” folder, and copy the following files over to your iortcw's “Main” folder for the single player campaign: pak0.pk3, sp_pak1.pk3, sp_pak2.pk3, and sp_pak3.pk3.Extract the latest release zip into a location where you would like to have your installation going forward (For example: c:\Games\iortcw\ in Windows or /home/joe/Games/iortcw/ in Linux).As of this writing, the latest version of the iortcw release file is v1.51c. Download the latest release file for your operating system, as well as patch-data-141.zip.Browse to the iortcw project release folder.If you have not already done so, install Return to Castle Wolfenstein and remember the target installation directory.The original id software readme that accompanied the RTCW source release is named README.txt and is contained within the source tree of both MP and SP games. The map editor and associated compiling tools are not included. Multiuser support on Windows systems (user specific game data.HTTP/FTP download redirection (using cURL).Support for various esoteric operating systems.MinGW compilation support on Windows and cross compilation support on Linux.VoIP support, both in-game and external support through Mumble.OpenAL sound API support (multiple speaker support and better sound.Some of the major features currently implemented are: The intent of this project is to provide a baseline RTCW which may be used assuming '3dfxvgl' is a standalone driver WARNING: could not set the given mode (3) failed to find an appropriate PIXELFORMAT calling LoadLibrary( 'D:\WINDOWS\System32\opengl32.dll' ): succeeded ![]() detecting CPU, found x86 (P5/PentiumIII, MMX)Ĭmd_AddCommand: map_restart already defined Here is the error I'm getting- Please help! Thanks in advance.Į:\Games\RETURN~1\main\sp_pak2.pk3 (232 files)Į:\Games\RETURN~1\main\sp_pak1.pk3 (1342 files)Į:\Games\RETURN~1\main\pak0.pk3 (4775 files) I have a VisionTek Geforce3 ti200 card and two systems - AMD 1700 and P4 1.9 ghz. I've already installed the latest Detonator drivers from Nvidia (23.11) and still have the same problems. ![]() Right now, on one of my installs I get a "Redirect Loop" because I just converted from a raw IP address to a domain name, but my server does the redirection just fine. I have around 6 experimental installs also working. Look for differences, especially required modules and php settings. Have you set the database collation to utf8_unicode_ci?Ĭonsider comparing the results of php.info on your system to that of other successful installs. But I have never had to do any of the things that he has suggested to you in my own installs. Ken's advice is always great, and I respect his knowledge. I am not a system administrator, but somehow manage to get my moodle's working. Having said this, there are still many ways to install, and versions of all of these php modules that when Moodle doesn't behave, it is not real surprising to me. However, I did have to make sure that the basic requirements of Moodle were met, meaning up to date php and mySQL, and all of the required php directives turned on. What I want to add is that I have (experimental) Moodle's installed on three different hosted server systems, and they all work. it is intentional because it prevents trailing whitespace problems! There is no php closing tag in this file, Just want to make sure I am placing the $CFG->dbsessions='0' in the appropriate spot. Here is what my config.php file looks like. It still tries to go to "admin/index.php?sessionstarted=1&lang=en" is it normal behavior for it to go to /admin when I haven't even attempted a logon? I overwrite the moodle_database.php and database_column_info.php files and while I no longer have PHP errors the redirect issue has returned. It asks you to configure the credentials and profile for the admin user. The wizard I referred to earlier is the one presented by moodle during setup. |
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